It also has a cyAttribute tag with an attribute named 'polysel' and the selection tag dragged into its Tag field. The node can use a variety of inputs including:įor example, in this scene the sphere has a polygon selection tag named 'polysel'. The default setting, which requires a cyAttribute tag on the object and a named attribute to use. The currently available presets are: Custom If you choose Custom, then a cyAttribute tag on the object is required, as shown in the tag example. If you choose one of these other than Custom, a cyAttribute tag on the object is not required and you don't need to enter anything for the Name. This is a list of preset attribute values. A # symbol indicates that the parameter can only be changed with an input node, not in the node itself. Note: a * symbol next to the name indicates the parameter also has an input port. The best way to understand how it works when using the cyAttributes tag is by an example, which can be found here. The use of presets is shown in the above example. This can be via a user-selected preset or via the Cycles 4D cyAttribute Tag. This node allows access to data not available to Cycles 4D through the other nodes. Outputs data from data specified by a preset attribute or be a cyAttribute Tag An attribute node with the Object Color preset selected is used to retrieve each clone's colour and pipe it to the Diffuse BSDF tag, as shown here: This scene uses a Mograph cloner and a Random effector to change the object colour.
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